Dive into the archives.


We made the cover.. again..

As promised: more Pub cover news.
Together with Pub Magazine, we launched a double scoop for Belgium. We’re the first agency that makes two consecutive Pub covers à-and.. this one is the first 3D magazine cover ever. Using Augmented Reality, we made a cover that offers readers the dazzling experience of holding a Cannes Lion by holding their Pub copy (or a printed version of it) in front of their web cam.
And Lion Fever seems to be spreading rather fast. Only after one day it reached Switserland, Mechelen and China. So check out the website, exercise your Lion Acceptance pose, take that pic and enter our Hall of Fame!
picture-71

Posted on 06.08.09 to Creative, Inspiration, New work, Trends, viral. Subscribe to follow comments on this post.

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The Best of Activation, from this year on aka The Log Awards.

BOA LogLast night, it was BOA Award Time. Big winners were Tequila and Proximity BBDO, with 6 Logs each, if the alcohol didn’t damage my math skills too much. Tequila won 3 Bronzes, a Silver, a Gold, the Coup de Coeur (press award) and the 360° award for 3 different cases.
Proximity BBDO, most of the time in combination with BBDO-sissters VVL and/or Navajo, took (or better carried) home 6 Logs: a Gold and a Silver for Dodge ‘Baby Made On Board’, Gold for Belgacom ‘Internet is Mine’, Silver for the John McRoe Macro case, another Silver for Bank Card Company and finally a Bronze for Agoria ‘How Nerdy Are You?’.
With 3 other Bronzes for Navajo (Nokia Trend Lab), Darwin (Kazen van bij ons) and N’LIL (EMC Virtual Vision) the BBDO network is now known as ‘The Log Lady’.
Other winners: Happiness (2 Gold, 2 Silver for Toyota) LDV (2 Bronze), Mortier (Gold and Silver) and a number of other agencies winning one log.

The overall quality of the cases is clearly going up, the importance of A Creative Idea is getting bigger and most of the cases are pretty integrated  (too bad the 360° award went to a hardly integrated case). But nevertheless I still heard the word ‘below’ 3 times during presentations and the jury might consider being slightly less generous but than again, who are we to complain: the location was superb, food&drinks, weather and crowd were A OK and my back hurts like hell..

Congrats the whole Proximity BBDO Team and get your backs in shape for next year!

log ladie

Posted on 05.21.09 to Awards, Brand activation, Creative, Inspiration. Subscribe to follow comments on this post.

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Strategy, technical and designer walkthrough of Pepsi Max: Max It ARCADE 2009

Pepsi Max It - teaser img

Summary:

6 real claw machines can be controlled and played on from your browser. Pepsi Max combines bytes and atoms. If you’re passionate about something, max it. That is what Pepsi Max is all about. That and gaming of course. And how do you go about maxing a game that everyone is passionate about? You think bytes (as in ‘internet’). You think atoms (as in ‘real world’). You grab a soldering iron and connect both.


Full post:

MAX YOUR THOUGHTS
Take 6 real claw machines, hook ‘m up to the internet and start playing. Unique codes can be stripped from the Pepsi Max bottles and used to add up for extra gaming credits. The lucky ones can win some cool prizes or grab a ticket for the final during which one plays with an 8 meter tall claw machine containing really huge prizes! Each finalist will be able to grab a huge bear and possibly win sunjets.be trips to Malta or Tenerife, or take home 50″ plasma’s and other cool Panasonic stuff.

OLDSKOOL CAMPAIGNING
The campaign is kick-starts with traditional online media. Bannering and an enticing e-mail to a database of Pepsi Max aficionados


SOCIAL MEDIA CUM

Today, more than 2.1 million belgian citizens are an active member of Facebook. So we integrated the power of Facebook Connect to make the game easily portable over the users contact network. Everyone registering with Facebook credentials, receives give-away codes for friends. Everytime anyone plays or wins it shows up in their friends newsfeed. How’s that for viral?

Frankly, a huge amount of users can freely access the website but only 6 can play simultaneously. Of course these users don’t want to be sitting ducks while waiting for a claw machines to become available. Statistics are put up to check when the site is very busy, a concept we introduced with, and was essential to, the Internet Is Mine case. Also, the claw machines Twitter when one of the slots is available.

KICK-ASS DESIGN
Phase 1: First wireframes were made in Powerpoint. They served as a basic feature-spec for the full website.

Phase 2: After being loosely briefed on the campaign’s concept and features, several paper sketches were made to serve as a rough guide. The concept at this stage was “a carnival or arcade, but maxed out!”.

Pepsi Max It - design: handmade

Phase 3: Taking the best sketches into Photoshop, we created a digital painting that would serve as a moodboard and colour guide. This piece was also shown to the client in order to get the go-ahead for the look-and-feel for the rest of the website. You’ll also notice the (not-so) subtle use of Pepsi’s 3 main colours, creating a symbolic link between the logo and the site.

Pepsi Max It - design: grading & coloring

Phase 4: Using photos of the real grabber machines as reference, 3d models of the six cabinets, as well as a large “hero”-crane – a reference to the real-life final phase of the competition. The models were created and rendered in 3ds max 2008.

Pepsi Max It - design: 3D rendermap

Phase 5: After all 3d models were animated and rendered, all assets were composited in Adobe After Effects and Photoshop. The mist was painted by hand.

Pepsi Max It - design: finished composite

Phase 6: After the final compositing of the scene, everything was then taken into Adobe Flash, where it was animated and integrated with the rest of the UI, which was also designed in Photoshop.

Pepsi Max It - design: finished UI

SOME HARDCORE GEEKNESS
Basically the client, your pc at home, simply browses to the webpage loading the Flash application. Through the Flash application the Socket Server receives the data of the logged in user and pushes that info to an Application Server on the same layer. The Application Server is there just to check the user data. N00bs would refer to this step as “checking with the database”. Furthermore the Socket Server just relays feedback between the claw machine and the UI. To put it straight, the Socket Server is the connection between the client and the claw machines at our offices. If a connection is established then that triggers the Socket Server and extracts one credit. Whenever a client is logged and ready to play, the Socket Server checks whether the user still has available credits to play the game. Credits can be added by entering game-codes found on Pepsi Max bottles and cans.

So, the Application Server feedbacks on the user-request and talks back to the Socket Server. Finishing this simple cycle the Socket Server pings to one of the 6 computers hooked to a claw machine. Each one of these computers is linked to a claw machine through 6, USB interface, micro-controllers talking to one of 6, physical, claw machines.

The micro-controllers allow users to address the physical controls of the claw machines. The connection between the two buttons to navigate and the coin collector are intercepted and thus hijacked by the USB interface of the micro-controllers. The micro-controllers send the claw machines the same electrical signals normally send by the original connections of the physical buttons.

The bears in the claw machines are stuffed with an RFID-tag. If a user manages to catch and lift a bear, the bear is dropped into a slide passing an RFID-chip reader. Once the reader is triggered a signal is passed on back to the Socket Server. The Socket Server then checks that tag with the linked prize in the DB inside the Application Server. When the match is made the UI displays to the user what prize he, or she, has won.

By the way, Proximity BBDO is looking for more ambitious developers willing to enforce our team and start create more of these wicked web-apps and games. Anyone with an interest can apply here.

Check out more of our geekness at Adnerds.be and check the conversation at #pepsimax, #twapero and #proximitybbdo

Posted on 04.04.09 to Chase the Case, Creative, Design, Geekbytes, New work, Online hotshop, Strategy, Technical, recruiting, viral. Subscribe to follow comments on this post.

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Can it be love?

This movie just popped up in my facebook feeds. It touched me. Watch it. It might do the same to you. But do it before reading on. I wouldn’t want to spoil it for you.

And? Did you like it? I did. So I watched it again. And I’m pretty sure now it in fact is a sublime/subliminal 12-minute commercial. Hell yeah, been in advertising too long, I suppose. But wouldn’t it be fantastic if more ads were like this one: entertaining, funny, nicely told, touching stories? Wouldn’t it be great if we could ‘touch’ our audience instead of trying to convince them? Let’s make them fall in love, ok?

Posted on 02.07.09 to Creative, Inspiration, viral. Subscribe to follow comments on this post.

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Proximity BBDO jobs – snel zijn is de boodschap

Jobs bij Proximity BBDO

Ben jij een getalenteerd flash developer of heb je meer kaas gegeten van PHP en ASP.NET? In beide gevallen zit je safe. Al zal je wel snel moeten zijn. Proximity BBDO zoekt immers een flash (ofte front-end) developer en een web developer.

Meer weten? Kijk snel even op http://proximity.bbdo.be/jobs.

Posted on 02.04.09 to Creative, Design, Online hotshop, Organisation, flash, recruiting. Subscribe to follow comments on this post.

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de “Call-to-action” nader bekeken…

ctajpg.png

Een paar snelle feiten over de CTA:

  1. Kleur: Oranje zet aan tot actie
  2. Locatie: zichtbaar (boven vouw en meerdere exemplaren)
  3. Tekst: geef een reden om te klikken, vb. “neem nu contact op” ipv “klik hier”

Veel gedetailleerdere info hier te vinden

Of kijk hier voor winkelwagen/bestel-knoppen, een subspecies van de CTA

Bron: Frankwatching.com

Posted on 02.04.09 to Creative, Design, Website. Subscribe to follow comments on this post.

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site of the year @ theFWA

the eco zoo

The eco zoo takes my breath away. Niet voor niets FWA of the year, de site gebruikt Papervision, de Flash 3D engine, om een eenvoudig maar juist verhaal even zuiver weer te geven. FWA (en hotshop), meer van dat graag!

Posted on 01.28.09 to Awards, Creative, Design, Inspiration, Internet, Website, adobe, flash. Subscribe to follow comments on this post.

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Authentic Theft

Posted on 01.19.09 to Creative, Inspiration, daily wisdom. Subscribe to follow comments on this post.

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Creatief tijdens de crisis (1)

Het toerisme downunder lijdt wat onder de crisis dus wil Australië zich beter profileren als droombestemming voor de mondiale vakantieganger. Zin om zes maanden  loopbaanonderbreking te nemen? Check this out, mate! 

Posted on 01.13.09 to Brand activation, Creative. Subscribe to follow comments on this post.

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Jouw naam in de sneeuw

Jouw naam in de sneeuw

Ook genoeg van kleffe kerstkaarten en interactieve nieuwjaarswensen?
Mooi, Zatte Vrienden heeft nu een leuke splash die jou de kans geeft je vrienden toch een eindejaarskaart te sturen die echt lachen is.

Je kleine boodschap zal je vrienden deugd doen. Stuur jouw vrienden warme eindejaarswensen via Jouw naam in de sneeuw

Wij lachten ons alvast een breuk bij de conceptcreatie, presentatie en productie ervan, fijne en kleffe eindejaarswensen van ons team bij ProximityBBDO

Posted on 12.28.08 to Creative, New work, viral. Subscribe to follow comments on this post.

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